Poverty launched on Steam at the start of this sprint. Since then there has been two updates, both making small quality of life changes, neither were hard core bugs so I’m calling it a victory.
Sales are…… what they are. To be honest I knew they would be low so i’m not in pain over it, I’ll do slow, incremental % sales over the next year and then bundle it in a years time. That should supply a small amount of passive income.
There wasn’t really enough interest to justify a localized version of the game like I had planned. I’m going to see what I can do anyway.
Thanks to everyone who bought it.
So whats next? Probably some more weird, unprofitable, art-house shit. ¯\_(ツ)_/¯