Well, Sprint 2 has gone pretty well all things considered.
Biggest issue dealt during it was a need to do a complete re-write of the AI for the floofs (yea, i'm calling them that) due to some funky navigation stuff I couldn't solve. Seems that the collision spheres (that have no mass or anything) can block navigation in UE4????
The Orbit weather system was too CPU intensive to properly incorporate, so that has been cut. The LAM system was also very interesting and I an definitely going to use their river spline but the auto foliage tool didn't really give me the look I wanted.
And here's a list of what got done