.collection-type-blog article header, .collection-type-blog article footer, .collection-type-blog article .excerpt-content, .collection-type-blog article .sqs-layout .sqs-col-12 .html-block, .collection-type-blog article .sqs-layout .sqs-col-12 .markdown-block, .collection-type-blog article .p-comment { max-width: 36em; margin-right: auto; margin-left: auto; }

Sprint 14 - No I didn't do any of the AI stuff.......

Was pretty tough to get smooth camera movement that jumps between on rails, fixed point, and rigged to a sprint arm seamlessly. There is also the possibility I am just bad at this stuff - 

Also completed over the last 2 weeks was the inventory system. The player can now only carry 100 items and I've set it up so that upgrades allow for more. 

Last on the list is buildings and To Do lists. The act of unlocking, constructing and using a building is now something that can be tracked in the players To Do list! Now I can start giving very light story related quests.